With years of hands-on experience across both software and hardware, my work sits at the intersection of systems, data, and real-world problem solving.
1. Educational Technology
Designing and building end-to-end educational systems, from content creation to large-scale analytics.
- Interactive learning platforms (z-Kitap, question banks, test analysis systems)
- Structured and layered digital content pipelines
- Data-driven learning systems with measurable outcomes
- Strong focus on how pedagogy meets real systems
2. Artificial Intelligence
- Building AI systems as infrastructure, not as isolated models.
- Designing end-to-end pipelines for educational content processing
(question parsing, tagging, classification, difficulty estimation) - Developing classification models to map questions to learning outcomes and curriculum structures
- Working with embedding-based architectures for:
- semantic search
- similarity matching
- clustering
- knowledge graph construction
- Building retrieval-augmented generation (RAG) systems
- Applying encoder-decoder and transformer-based approaches for:
- question generation
- solution generation and validation
- content normalization and transformation
- Designing systems for large-scale content analysis
- Implementing AI-driven evaluation systems for:
- tracking
- risk detection
- recommendations
- Working on practical constraints such as:
- dataset quality and labeling
- context window optimization
- embedding storage and retrieval (e.g., hybrid DB + vector search)
- latency and cost trade-offs in production systems
- Integrating AI into real-world products with a focus on:
- scalability
- explainability
- measurable outcomes
3. Retro Computing and Low-Level Systems
Not just using systems, but rebuilding them.
- Commodore 64, Amiga, Atari 800XL restoration and modification
- ROM management, memory expansion, and hardware-level integrations
- Custom solutions like ROM switchers, DAC modules, and interface boards
- Deep understanding of timing, buses, and hardware constraints
4. Embedded Systems and Electronics
Minimal hardware, maximum control.
- Extensive hands-on work with microcontrollers
- Practical circuit design using discrete components and classic ICs
- Strong familiarity with 74xx logic family, EEPROM/EPROM design, and memory handling
- Analog and power electronics (LM317, MOSFETs, audio amps, drivers)
- Designing small, efficient, purpose-built circuits rather than over-engineered systems
5. Full-Stack and System Architecture
From low-level control to scalable systems.
- Backend-heavy development with PHP, Python, and JavaScript
- Database design and high-performance system architecture
- Building and scaling large platforms (including Alexa top-ranked projects)
- Focus on reliability, performance, and long-term maintainability
6. Leadership and Product Development
Turning systems into products.
- Founder and CTO of Fernus
- Building AI-driven educational platforms
- Leading cross-functional teams across engineering and content
- Delivering real-world systems, not prototypes
7. Creative and Personal Interests
Balance comes from building outside of work.
- Former professional guitarist
- Gardening and olive cultivation
- Active player in Ankara PDO Dart League
- Ongoing interest in retro computing and hardware experimentation