A Salute to an Unreleased Classic: Da’ Fuzz, Roklan, and an Infinite-Lives Edition in 2025

Some games were never officially released, yet they leave a deeper mark than many commercial titles of their era.
Da’ Fuzz is one of those rare cases.
Developed for the Atari 800 line, Da’ Fuzz never made it to store shelves due to the harsh realities of the early-1980s video game crash. And yet, when you play it today, its flow, mechanics, and pacing feel surprisingly refined. For an unreleased title, it feels remarkably complete — and genuinely fun.
To understand why, you need to look at the studio behind it.
Roklan: A Short-Lived Studio with a Lasting Impact
Da’ Fuzz was developed by Roklan Corporation, a studio that quietly became one of the most skilled arcade-to-home conversion houses of the early 1980s.
What made Roklan special wasn’t just technical competence.
They understood something deeper: home versions didn’t need to be exact arcade copies — they needed to be more playable.
This philosophy reached its peak with one legendary example.
Wizard of Wor: When the Home Version Became Better Than the Arcade
Among retro gamers, it’s widely accepted that the Commodore 64 version of Wizard of Wor is not only excellent — but in many ways more enjoyable than the original arcade release.
Controls feel tighter.
Gameplay flows more smoothly.
Sessions last longer without fatigue.
That wasn’t an accident. It was Roklan’s design mindset at work.
Da’ Fuzz carries the same DNA.
Da’ Fuzz: Never Released, Never Forgotten
At first glance, Da’ Fuzz may resemble a Pac-Man-style maze game — but it quickly reveals its own personality.
Ghosts are replaced by police cars.
Power-ups come in the form of paint shops that recolor your car, temporarily turning the tables.
These small but clever twists give the game rhythm, humor, and momentum. It feels playful, confident — and ahead of its time.
For me, though, Da’ Fuzz is more than a clever design.
A Childhood Memory and a Long Obsession
I played Da’ Fuzz as a child — but for years, I couldn’t remember its name.
What stayed with me wasn’t the title, but the feeling:
the movement, the tension, the sense that this game was different.
Not being able to identify it slowly turned into an obsession.
Eventually, I decided to go all in — scanning entire archives, digging through unreleased prototypes, and revisiting forgotten corners of Atari history.
And then I found it.
Da’ Fuzz.
A Nod to Roklan and Retro Culture — Infinite Lives, 2025
Finding Da’ Fuzz again felt like closing a loop.
So instead of just archiving it, I decided to give something back.
As a tribute to Roklan — and as a nod to retro gaming culture — I prepared a fully playable Infinite-Lives (Trainer) Edition of Da’ Fuzz and released it in 2025.
This version doesn’t aim to “fix” the game.
It simply lets you experience its flow without limits, explore its mechanics freely, and appreciate just how strong this unreleased design really was.
Download: Da’ Fuzz — Infinite Lives (Trainer Edition)
👉 Download link:
DaFuzz Infinite-Lives by Serkan Tanrıverdi